Agustín WojtyszynDESIGN & DEVELOPMENT
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A REAL CASE STUDY/ROGUELITE · GODOT · PC & ANDROID

RPG Premium

A top-down action roguelite in development for PC and Android: heroes, weapons, enemies, chapters, bosses and progression. Final title to be decided.

This is not an invented demo: the project was built to solve a real workflow problem.AW / WORK
01 / A REAL CASE STUDY

From a real need to a practical solution.

01The problem

I wanted to build my own action game with responsive controls, replayable runs and a visual identity that works on both desktop and mobile.

02What I built

The prototype features character selection, four chapters with five stages, alternate modes, chests, perks, weapons and persistent upgrades. Development is ongoing.

03What it makes possible

My most active personal game project, exploring combat design, visual direction, user experience and performance on PC and Android.

Show technical details

Godot 4.7 and GDScript, modular character, weapon and enemy systems, versioned saves, projectile pooling and automated verification tools.

Godot 4.7 / GDScript / PC / Android / Procedural generation / Automated tests / Performance
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