I wanted to build my own action game with responsive controls, replayable runs and a visual identity that works on both desktop and mobile.
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A REAL CASE STUDY/ROGUELITE · GODOT · PC & ANDROID
RPG Premium
A top-down action roguelite in development for PC and Android: heroes, weapons, enemies, chapters, bosses and progression. Final title to be decided.
This is not an invented demo: the project was built to solve a real workflow problem.AW / WORK
WORK AREAS
01
02
03
04
PROJECT / WORKFLOW
Orders and operations
Menus, orders, delivery notes and reporting in one place.
01Choose a menu
02Manage orders
03Produce documents
ONE CONNECTED SYSTEM→
01 / A REAL CASE STUDY
From a real need to a practical solution.
01The problem
02What I built
The prototype features character selection, four chapters with five stages, alternate modes, chests, perks, weapons and persistent upgrades. Development is ongoing.
03What it makes possible
My most active personal game project, exploring combat design, visual direction, user experience and performance on PC and Android.
Show technical details
Godot 4.7 and GDScript, modular character, weapon and enemy systems, versioned saves, projectile pooling and automated verification tools.
Godot 4.7 / GDScript / PC / Android / Procedural generation / Automated tests / Performance
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